Attributes
[Ability points] are used to increase [Attributes] which are used to increase the dice roll modifiers for [Skills]
For a list of Racial Modifiers please check the race page. There are two hidden stats that are not player adjustable for balancing character races.
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Attributes:
AGILITY
CHARISMA
KNOWLEDGE
PROWESS
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AGILITY
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Slight of Hand- Increases one's ability to move one's hands unnoticed and in a manner where another is deceived
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Pickpocket-Increases one's ability to steal objects off another
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Hide-Enhances one's ability to be unseen
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BASIC SKILLS (modified by Agility)
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Initiative- increases ability to be one of the first to fight
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Flee- Increases ability to leave the fight
CHARISMA
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Deception- Increases one's ability to lie
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Persuasion- Increases one's ability to coerce and convince
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Allure- Enhances one's ability to entice,charm, seduce, appeal, bewitch, glamour
KNOWLEDGE
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Magical Healing- Increases one's ability to heal themselves and others
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Use of Medicine- Increases one's ability to heal themselves and others
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Insight- Enhances one's determination of the true intentions of a creature,( introspection using acute observation and deduction)
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Perception- Increases one's conscious understanding of something that which is detected by the 5 senses
PROWESS
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Natural Resistance- Increases One's ability to resist poisons, drowning and group attacks
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Survival- Enhances one's ability to track, nature skills, predict weather, forage food, hunt
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Feat of Strength- Surge of adrenaline that can only occur once every 24 hours.
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Force- Increases one's ability to use brute strength against objects
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Sturdy- Increases one's resolve and force in a dangerous situation